Well after having
problems and technicalities with rigging in Maya I decide to start my uv
texturing and may return to rigging once I finish uv texturing and export them
import the model into Autodesk 3DS max to rig the model. I started the uv
texturing on the body first. I aren't that experienced in manually
unwrapping a model map to make uv textures so I just used the automatic
unwrapping tool to save time. One I done that I started work on my model by
making the textures in Photoshop which to me at least 2 days to complete.
Every part of the
body is finished and textured properly. I took images of the uv map and the
texture applied on the model in high quality.
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| Uv texture map |
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| Front view Render with texture applied |
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| Back view Render with texture applied |
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| Side view Render with texture applied |
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| Top view Render with texture applied |
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