Saturday, 11 May 2013

The fall back uv texturing



Well after having problems and technicalities with rigging in Maya I decide to start my uv texturing and may return to rigging once I finish uv texturing and export them import the model into Autodesk 3DS max to rig the model. I started the uv texturing on the body first. I aren't that experienced in manually unwrapping a model map to make uv textures so I just used the automatic unwrapping tool to save time. One I done that I started work on my model by making the textures in Photoshop which to me at least 2 days to complete.

Every part of the body is finished and textured properly. I took images of the uv map and the texture applied on the model in high quality.

Uv texture map


Front view Render with texture applied
Back view Render with texture applied

Side view Render with texture applied

Top view Render with texture applied






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