Thursday, 16 May 2013

Discussion with tutor Simon


I had a discussion with Simon about my model. Even though the final renders generally came out quiet nice there are a lot of problem we discussed. I will bullet point each problem.

 

·         Combined meshes/parts are not separate

When I started of this model I was still in the learning process of actually how to create a good looking/functional model. With my very basic knowledge in modelling I combined quite a few meshes that function (better) when separate. For example the mech knee joint and ankle joint. This wouldn’t be used at professional standard and a skeletal mesh in a game and at very least and static mesh. I like to gain information from peers and tutor. When you start to learn a craft in something you start off a novice and improve upon what you have learnt as time goes by.

 

·         Uv maps are automatically done and are very messy and random

I was looking at manually unwrapping uv maps on my model but on tutorials I couldn’t find tutorial for more (advance) complex models. Only basic models like a cube mesh with a few extra vertices to make a rock looking shape. This made me turn to automatic mapping (Which I knew was very inaccurate and messy). Also It is more strenuous to manually uv map a model and I was worried about the time constraints because manually uv unwrapping is a time consuming process. If I had more time I would have put more effort and time into learning and unwrapping and complicated uv map.

 

I think I achieved producing the uv texturing to a professional standard, but modelling and uv unwrapping was a slow and steady process. Sometimes to learn you have to make mistakes to learn upon your mistakes and correct them in the future.

 

No comments:

Post a Comment